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Mobile Game

Star Wars Galaxy of Heroes

Star Wars Galaxy of Heroes is a PvE and PvP strategy turn-based RPG mobile game launched in 2015.

  • Company: EA Mobile
  • Art Director: Chris Winters
  • UX Director: Greg Bliss
  • My Role: UI/UX Designer
  • Duration 8 Months
  • Tools Figma
Project Goal

Increase player engagement and retention by redesigning the quests system.

Old Design
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Pain Points
  • The current quests system does not require returning to the quests screen, thus lacks the reward claiming experience.
  • Quests have multiple tasks to complete and need to tap through the list. It is hard to navigate.
  • Quests that guide the player through gameplay goals are hidden away in a second tab.
New Design
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My Tasks
  • Map out a quests system that supports players to return to the quests and claim rewards.
  • Redesign better space utilization and establish clear visual hierarchy. Make it easier to navigate.
  • Make it easier to see the quest task and rewards at a glance.
UI Element States
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